Craig Perko got me into Factorio! He talked about cocaine and logistics, so that got me hooked (not literally, I'm CLEAN).
His comments on the game:
"A batch can be jumpstarted using an assembler and trash to make a few units of cocaine. From there you can easily split both fruit types into jam, then combine the jam into chicken nuggies, which can be made into vast amounts of cocaine.
The problem is, we can't simply combine everything into nuggies,
because iron and copper require jam to get started, with a 2% success
rate. So if we're doing iron/copper, we need to grind jam until we've
seeded it, but we need the nuggies BEFORE it's seeded-"
Close up of the starting area. I added another furnace and arm combo on the other side of the belt later on.
Close up of what I call, 'Railway Junction'. Started without the mining equipment, but decided to place it there instead of doing it manually. Soon after placing it there, the drills in the main area did not have anything to mine.
View of Railway Junction and 'Armory' of sorts north of the main settlement. Now mining more! Has another furnace, two mining thingies, and a sweet conveyor belt! Turrets and walls surround the lower town to stop the 'radroaches' (don't know the Factorio name for them). I got attacked once, but survived.
Lower town, as previously mentioned. This was before any additions.




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